Paper Minecraft Updated Devlog
13/12/23 - (V1.8.0) Initial Release
17/12/23 - (V1.8.1) Changed elytra acceleration Altered how armour takes durability damage structures will now generate less frequently Fixed some bugs related to shulker boxes (they now work in creative) Fixed some bugs related to saving the game.
5/1/24 - (V 1.9) Added potions for effects that already existed in the game but didn’t have potions. Added the effects of night vision and invisibility along with their respective potions. Added the blindness effect which is obtained by crafting a suspicious stew with a pink petal. Added the ‘A furious cocktail’ advancement. Updated a lot of textures. Fixed lots of bugs, most notably I’ve fixed a bug that would cause worlds to not load when being reloaded..
1/2/24 - (V1.10) Spiders now have a 10% chance to spawn with one of the following effects: Speed - 40% chance Strength - 20% chance Regeneration - 20% chance Invisibility- 20% chance Added the /effect clear command Added the /effect give <effect> <duration> <level> command Added the absorption effect - required for the ‘how did we get here’ advancement Added the health boost effect - only accessible through the /effect give command and is not required for the ‘how did we get here’ advancement Added rabbit stew - required for the ‘a balanced diet’ advancement Changed how mobs hit boxes work Falling blocks now break when falling on a non solid block such as torches Added procedurally generated treasure bastions which will replace 50% of fortress spawns. Changed how loot is distributed within chests upon generation Added some new sounds Updated lots of textures Added wither roses - obtained by the wither killing any mob other than itself You now need to hold the eat key down for 1.6 seconds in order to eat food.
4/3/24 - (V1.11) Experience now drops as orbs, instead of just immediately giving you experience, at specific integer values. Reduced the amount of damage mobs do in survival mode. Added hardcore mode. In hardcore mod mobs deal the same amount of damage as they used to in survival mode. In hardcore mode you cannot respawn and can only use commands such as /biome or /debug. Hardcore mode has a unique heart model. Added lapis lazuli - can be crafted into blue dye, and can be used for enchanting Changed the frequency at which ores generate at. Completely revamped the enchanting system - every enchantment now have multiple levels except for mending and silk touch. Added enchantment tables All enchantments ,except for mending, can be obtained via the enchanting table. Enchanted books in structures now have a random enchantment with a random level applied to them upon generation Ruined portals now contain enchanted tools and armour enchanted the same way enchanted books are Enchanted items in end citys are now enchanted with a random level 22-30 enchantment. Playing bookshelves around an enchantment table increases the quality of the enchantments given, capping at level 30 By placing 5 bookshelves around an enchanting table, the enchanting table reaches level 30. Added the smite, bane of arthropods, fire protection, blast protection, projectile protection, unbreaking and impaling enchantments. You can now combined two items of the same type to repair them and keep all their enchantments using an anvil. Putting an enchantment item in a grindstone removes all enchantments from that item. Fixed numerous bugs Beacons now give off a light level of 15 Added the /enchant <enchantment> <level> command.
27/5/24 - V1.12 Merged the mobile and non mobile versions into 1 making it easier to mod. Added desert temples. Reworked strongholds and the now have a 50 % chance to generate in any given chunk. Greatly reduced lag and resolved several crashes in very technical updates Slightly altered how you keep your save file for worlds - you now need to export it to your device to save and import it into the game to load it. What to do will become more apparent when in game but if you have any difficulty let me know in the comments. Added tipped arrows - crafted with the respective potion surround by 8 arrows. Note the the /give command will give you a tipped arrow with no effect and will have a bugged name. Improved some textures. Added silverfish - spawns in strongholds through spawners and are required for the ‘monsters hunted’ advancement Added boggeds - spawns in swamps and shoots poison arrows (also has a chance to drop them on death). Required for the ‘monsters hunted’ advancement. Added strays - spawns in snowy taigas and shoot slowness arrows (also has a chance to drop them on death). Required for the ‘monsters hunted’ advancement. Added husks – spawns in deserts and inflict hunger when they attack you. Required for the ‘monsters hunted’ advancement. Added the feather falling enchantment. Fixed the riptide enchantment. Added copped – can be crafted into all the copper blocks (including 1.21 ones). Place copper blocks in your world to oxidise them (this will take a while). Copper bulbs hover over them and open your inventory to toggle on and off. Changed the brush to be crafted with copper instead of gold. Drowneds now drop copper 50% of the time when they would otherwise drop gold. Altered spawn rates from mob spawners. Added all the 1.21 tuff blocks. Fixed numerous bugs. Fixed some capitalisation of some items and blocks.
Files
Paper Minecraft Updated
Status | In development |
Author | Scratchactics |
Genre | Adventure, Platformer, Survival |
Tags | 2D, Minecraft, Monsters, Pixel Art |
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